![]() ![]() that was some pure, unfiltered, nonsense. Username is PolarBear0084 on Twitch if you're interested.Ĭhamber 17 on the other hand. I actually streamed my time with this game, in-case my verbal ramblings would provide any other insights (which is admittedly unlikely). Since f-cube's history of bouncing between the two faith plates for 20 years is no longer true, it fades out of existence, and is replaced with an f-cube that sat on the button for 20 years. If we take that idea into the Chamber 22 puzzle, p-cube bounced between the two faith plates for 20 years, until we came along, picked up f-cube and caused the two to collide. Therefore, when I move p-cube again (now it's facing East) the "history" of p-cube sitting facing north is no longer valid and f-cube disappears, replaced with the f-cube that sat facing east for 20 years. The way I looked at the f-cube "manifesting" itself was that p-cube sat in exactly the same position (let's say, facing North) for 20 years, until I came and picked up the f-cube. I felt like the intended solution made sense, depending on your interpretation of the implications of using the Time Portal. And I even re-checked the same logic on the following chamber, but at all times does p-cube effect f-cube even if they technically are different cubes - except for chamber 22ĭoes anyone else feel "betrayed" by chamber 22? ![]() But then I realised that I have tried this logic in previous chambers, only to have it not work which might have been explained in a voiceover. ![]() By traveling to the future and creating a new f-cube, anything that happens to p-cube logically has no effect on the new f-cube they should basically be "unlinked". At first glance, I thought it was because it technically isn't the same cube anymore. The second inconsistency is that I can go to the future timeline, grab the f-cube by deploying a new one and have it not desolve despite p-cube still moving about. When you move to the future, the f-cube will never manifest. This is the first inconsistency: Go to chamber 18, and launch the p-cube using the aerial faith plate into a portal that comes out on the floor of the room, basically having the cube jump up permanently on the faith plate. So despite the p-cube not resting anywhere, the f-cube is manifested and can be grabbed. Yet, in chamber 22 I can put the p-cube on the aerial faith plates and have the cube jump from plate to plate and travel to the future to see the f-cube do the same. Spoiler: possible solutions to a few chambers incommingĪll throughout the game the game desolves any "future" cube (f-cube) when the "past" cube (p-cube) gets moved - even when not moved by the player but a platform for example (which you can replicate in chamber 20 by putting the p-cube on the platform that raises once the laser is no longer blocked). I was struggling finding a solution to chamber 22 and had to look online for a solution, or at least a hint.Īfter finding a hint I find that chamber 22 goes vastly against any concepts you were taught in the previous 21 chambers and all chambers coming after it. ![]()
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